Thanks for visiting our brand spanking new website. This is a work in progress, an experiment without a version number. Things will change and evolve over time once we figure out what we want to do with this thing. One thing’s for sure—calling this a beta would be just lazy. We don’t wanna be like that, do we? "
BarCampHelsinkiIV will be held at the Nordkapp office on 31st Oct 2009, 11:00 - 18:00 o'clock. The address is Kalevankatu 3 A 40, Helsinki, 2nd floor. Enter the building between the restaurants Kosmos and U. Kaleva.
Program will be provided by visitors to the event, so think up something and get ready to present if you wish. Main language in the event will be English, but if you really want to, you can present in Finnish too. Official Links The official Barcamp.org Wiki. You can sign up in the Facebook group. [...]
A large group of people cannot work on same design at the same time. A large design project must be split into meaningful and understandable chunks. In the beginning of a large project, when the basic ideas are still finding their shape, it may be difficult to isolate such chunks, because everything seems to be linked with everything else. Therefore, it’s easier if a small (and particularly competent) team of designers create the basic concept, the UI framework, first.
(See my earlier posts for introduction to the series.) After that, it starts to be clearer what the main components of the concept are. In a mobile device those could include a home screen, a menu and application management, controlling settings, managing content and files, etc. Now you can assign a sub-team to work on [...]
If you are lucky, you can be in charge of a design project where many fundamental areas of the UI will need to be changed compared to the old products. For example, in mobile devices or any embedded (non-PC) software, you may need to design both the hardware and software UI at the same time. In such projects you may be tempted to change everything.
(See my earlier posts for introduction to the series.) However, think about the consumers or customers you are designing for. If they will see no familiarity in the product whatsoever, you need to practically educate them again to the new usage conventions, mental models, etc. With good design you can ease this threshold, but it [...]