Thanks for visiting our brand spanking new website. This is a work in progress, an experiment without a version number. Things will change and evolve over time once we figure out what we want to do with this thing. One thing’s for sure—calling this a beta would be just lazy. We don’t wanna be like that, do we? "
Barcamp Helsinki IV at Nordkapp -recap
Nordkapp was proud to provide its office for the venue for BarCampHelsinkiIV. About 40 people stopped by during the day and there was about 15-20 people present all the time.
We had plenty of arduino boards and components to check out thanks to Aleksi, @sivulainen and robomaa.com. Actual hacking didn’t happen too much but at least we got the conversation going. Inspired by the event @sivulainen started the Arduino helsinki group in Facebook. If you’re intrested go ahead and join. @hannesonlineinc made a video of […]
Looking in from the Outside
Here's the presentation I gave for the annual Project Managers's Club seminar at Aalto University Design Factory on 25.11.
My intention was to share a point of view from designers’ perspective, and especially on what makes design organizations tick. It was a honor to be invited to give a point of view, as other speakers included Janne Korhonen from Seos, CEO Tuomas Syrjänen from Futurice and MD Iñaki Amate from Fjord. Looking in from […]
UX leadership insight #10: Tools of trade
Watercolor paintings and oil paintings look no doubt quite different. The artist had a vision about the desired end result and then selected the painting technique that is best suited to reach it. In any form of art or craft, the tool is always visible in the end result. The same applies to interaction design.
(See my earlier posts for introduction to the series.) The most typical process for interaction design is to draw wireframes of screens. After that, a visual designer will start working on the wireframes and designs the visuals. This process and selection of tools will be visible in the end result. Let’s say, if you design […]
UX leadership insight #9: Demos are not only for demos
Demos are great for many purposes. The most obvious ones are to communicate the design to someone else, and test the UI with end users. However, in a large design project, the less obvious purposes may be the most important ones.
(See my earlier posts for introduction to the series.) A demo or a simulation is the best tool for telling about the ongoing designs for people outside the project. You can try to explain the design intent and use cases with bullet points on paper, but when people see and feel the designs, they will […]