Thanks for visiting our brand spanking new website. This is a work in progress, an experiment without a version number. Things will change and evolve over time once we figure out what we want to do with this thing. One thing’s for sure—calling this a beta would be just lazy. We don’t wanna be like that, do we? "
Have you been swiping lately? I hope you have, because Nokia’s N9 is an extraordinarily beautiful and responsive product with The Swipe. But naturally there are a couple of things that I would’ve done differently.
A downloadable Windows Phone 7 Cheat Sheet to help mobile interaction designers.
Hello, here’s a little something helpful for all you interaction designers out there — Windows Phone 7 Cheat Sheet! We did it here at Nordkapp to help us design some of our recent WP7 projects. It’s somewhat ashamedly based on Microsoft’s Design Guideline document(s). We’ve dug out only the important bits, added some other comments [...]
We take a look at Windows Phone 7 from the user's perspective.
Following an internal ‘end user’ review of Windows Phone 7 a few weeks ago, there is a lot which we feel is ‘right’ about the platform and admirable to have accomplished in just under a year. On the flipside, the speed at which WP7 was developed has left some gaping holes and rushed, neglected features. [...]
As we're only a few hours away from leaving the first decade of 00's behind, the predictions for the following year are all over the internet already. Following last year's predictions, here's some things to expect in the year 2011.
UPDATE: now including also the missing fifth piece. Thanks for our reader @sebastianwaters for pointing this out. 1. Connected, wearable electronics hit mainstream On wearable electronics Nike+ was just the beginning. For example, see Mutewatch, Analarm or MMNML‘s incredibly successful Kickstarter project turning iPod Nanos into multitouch wristwatches. The next step is someone making these [...]
If you are lucky, you can be in charge of a design project where many fundamental areas of the UI will need to be changed compared to the old products. For example, in mobile devices or any embedded (non-PC) software, you may need to design both the hardware and software UI at the same time. In such projects you may be tempted to change everything.
(See my earlier posts for introduction to the series.) However, think about the consumers or customers you are designing for. If they will see no familiarity in the product whatsoever, you need to practically educate them again to the new usage conventions, mental models, etc. With good design you can ease this threshold, but it [...]
This is a summary of a presentation I made in IxDA Helsinki meet-up on 10th September at Nordkapp.
Defining the mobile phone I have been working with mobile user experience for over 16 years. During this time, the profession of designing for good user experience has changed surprisingly little. In early 1990s, the forerunners of UX (the name and acronym were invented much later) had already a very good understanding of what UX [...]
Well, this post may seem so obvious for you. Therefore, it’s also a good starting point for the insights. I call "design drivers” the main principles that guide the design decisions in the team.
If you work as a design lead, you very likely need to write a list of design drivers that you want to achieve. And ultimately, you are responsible for all the decisions that lead to designs that fulfill these drivers. The design drivers must be shared and understood by the design team, but in particular [...]
I have had the pleasure (and pain) of taking part in the process where the leading user interface paradigms for mobile devices have been created. At the moment mobile devices are going through a redefinition.
The introduction of iPhone has shaken the traditional telecom industry, and now all the elements of the user experience of mobile devices are being redesigned, including the dominant form factors, interaction paradigms, software platforms, and leading services. During the last two years, I was leading a sizable user interface concepting projects that contribute to this [...]