Thanks for visiting our brand spanking new website. This is a work in progress, an experiment without a version number. Things will change and evolve over time once we figure out what we want to do with this thing. One thing’s for sure—calling this a beta would be just lazy. We don’t wanna be like that, do we? "
Windows Phone 7 for Users
We take a look at Windows Phone 7 from the user's perspective.
Following an internal ‘end user’ review of Windows Phone 7 a few weeks ago, there is a lot which we feel is ‘right’ about the platform and admirable to have accomplished in just under a year. On the flipside, the speed at which WP7 was developed has left some gaping holes and rushed, neglected features. […]
It shouldn’t be about what you do, but actually doing it instead.
Thinking out loud about design getting cluttered with methodologies and dogmas trying to overexplain each other. Why can't we just get along?
During the past decade, the design industry has gone through a tremendous change. First the Internet changed everything, while making parts of the industry obsolete, and then design became the golden boy of business world and vice versa. The change in the environments where the craft was applied, and not to mention the evolution of […]
10 things for 2011
As we're only a few hours away from leaving the first decade of 00's behind, the predictions for the following year are all over the internet already. Following last year's predictions, here's some things to expect in the year 2011.
UPDATE: now including also the missing fifth piece. Thanks for our reader @sebastianwaters for pointing this out. 1. Connected, wearable electronics hit mainstream On wearable electronics Nike+ was just the beginning. For example, see Mutewatch, Analarm or MMNML‘s incredibly successful Kickstarter project turning iPod Nanos into multitouch wristwatches. The next step is someone making these […]
TAP THE TV — Online TV concept for multitouch tablets
Television is changing. Internet is increasingly used for distributing TV content. People can watch TV stations live over the internet, and they can view vast amounts of video clips on the web sites of TV channels and, of course, on all the social media sites. Television is becoming interactive.
The future of TV Television is changing. Internet is increasingly used for distributing TV content. People can watch TV stations live over the internet, and they can view vast amounts of video clips on the web sites of TV channels and, of course, on all the social media sites. Television is becoming interactive. Still, people […]
UX leadership insight: wrap-up
For future reference and for easier reading through the whole "UX leadership insights" series, I'll compile the links to individual articles here.
UX leadership insight #1: Clear design drivers UX leadership insight #2: Vague or specific? UX leadership insight #3: Pick your battles UX leadership insight #4: Appropriately radical UX leadership insight #5: Split it UX leadership insight #6: Milestones are good for you UX leadership insight #7: Difficulty of UX design reviews UX leadership insight #8: […]
UX leadership insight #14: Tacit knowledge
In a large project, there will always be some churn in the design team. Some designers will eventually leave, and there will be some new members that join the team during the process. Sometimes, when there are schedule pressure in the project, you can try to catch up by adding a couple of extra designers to the project. New hires, freelancers, agencies - there are always people available (if you have deep pockets).
(See my earlier posts for introduction to the series.) In a large design project you will have vast amount of tacit knowledge that is never written down. You may have documents describing the original design drivers or goals of the project. However, the interpretation of those drivers take place during the design process. People who […]
UX leadership insight #13: Bell curve
As with many other natural phenomena, the skills of designers follow a bell curve. There are always a few super productive ones, lots of in-between, and then some at the tail of the curve. Factors that determine the productivity and quality of design work include training, experience, or simply - if I dare to say aloud - talent.
(See my earlier posts for introduction to the series.)
Urban Screens Presentation
Forum Virium held a nice event this morning. It was about service design for urban media and embedded design, especially in relation to the recent selection of Helsinki as the World Design Capital 2012. I presented about urban screens. My presentation is attached here with English notes.
Urban Screens View more presentations from Teppo Kotirinta. Presentation schedule Helsinki Design Capital 2012 – Palvelumuotoilu kaupunkimediassa 9.00 Welcome, Esa Blomberg & Helena Hyvärinen 9.10 4 things to remember when designing service interactions Anton Schubert, 358 9.30 Miten palvelumuotoilu luo mahdollisuuksia kaupunkiympäristössä Mikko Koivisto, Yatta 9.50 Palvelumuotoilussa oli avaimet voittoon: Forum Virium Helsinki ja WDC […]
UX leadership insight #11: Skill is everything
Mikko Franck, a respected Finnish conductor, was asked to help out and rehearse with an amateur orchestra for a full weekend. He arrived at the site, and just for a trial started to conduct the first composition. The musicians in the orchestra didn't play particularly well. In fact, they struggled to keep in their tunes. After a few bars he put his baton down and said: “I’m sorry, but I can’t help you”, and walked out.
(See my earlier posts for introduction to the series.) I’m not 100% sure that this is a true story. Nevertheless, if it weren’t, it wouldn’t make the point of the story any less clear. Just like the orchestra conductor, you as a design lead you should concentrate in the big picture and the nuances of […]
About the iPad
After a long wait, the Apple tablet saw the light of the day today. We at Nordkapp are as excited as you are, and here's a few thoughts on what this might be all about;
The new old media One of the most obvious uses for this is naturally the “old” media and the publishing industry. I am not probably very much off if I propose that the iPad, along the whole interaction paradigm, will breathe a new kind of life to the industry at a brink of being left […]